PAX 2011: Counter-Strike: Global Offensive Hands-On Preview – New Gear
Since its initial release as a humble mod roughly 13 years ago, Counter-Strike has grown into a first-person shooter icon built on quick matches and hair-trigger reflexes. At this year’s Penny Arcade Expo we got the chance to play Counter-Strike: Global Offensive, the latest chapter in the ongoing struggle between terrorists and counterterrorists. The game is being developed by Hidden Path Entertainment, which codeveloped Counter-Strike: Source and runs on an updated version of the Source engine. The result is a crisp and smooth FPS that’s every bit as frantic as we remember it.
During our hands-on time with the game we made sure to sample the three new pieces of gear that were on display: the Molotov cocktail, the decoy grenade, and the Taser gun.
In the battle between terrorists and counterterrorists, no matter who wins, we also win in Counter-Strike: Global Offensive.
Just like its many other video game incarnations, the Molotov cocktail laid down a bed of flames that would gradually damage those who dared to pass through. While we were limited to one per round, we found that the Molotov was great for cutting off key areas of the map. Setting one hallway ablaze meant our opponents had to either wait the fire out–which lasted about five seconds–or funnel into the obvious alternative path. And if we were feeling extra devious we could drop it near the bomb site and make the counterterrorists’ job that much harder.




